Treaty of Darkvale


This treaty is to create peace between the people of town, city, and farm (the Sorbus) and the people of leaf, stone, and shadow (the Viridis). All fighting and raiding between the Sorbus and Viridis will cease as soon as this Treaty has been agreed upon by both the Goblin King, and the Treaty Boss. Fighting between the Viridis and the Sorbus may only be allowed when an individual knowingly crosses into the territory of the opposing party without invitation, when an individual has otherwise broken the rules of the treaty, or when all parties have agreed to fight for fun and have agreed on the terms of the fight. For the betterment of Darkvale we the undersigned agree to the below:


Sec. 1 Administrative:


1a: The Goblin King and The Treaty Boss should talk to each other and listen to each other.


1b: If there needs to be a new Goblin King or Treaty Boss, the group needs to introduce the new person to the other group's boss within one season.


1c: A city is to be established and named Concordia as a place for the people of both Viridis and Sorbus to meet for the purposes of trade, friendship, and the airing of grievances and disputes.


1d: The Count of Darkvale, The Treaty Boss, the Baron Sorbus, the Baron Alabast, and The Goblin King shall be known as the Voices of Darkvale.


1e: The Voices of Darkvale will meet once per season in Concordia to discuss any matters which require the attention of all of Darkvale.


1f: The Voices of Darkvale may be called together to address an emergency. Each voice will be told at least two days before the meeting, at least three Voices must be present for the meeting to be held.


1g: In the event of a threat to Darkvale from outside its borders, the Sorbus may call upon the Viridis to assist with the defense of our shared home. Similarly should an outside force threaten the Viridis, they may call upon the Sorbus for aid.


Sec. 2 Territorial:


2a: The domain of the Sorbus is the cities, buildings, mines, orchards, and farms. The domain of the Viridis is the forests, swamps, and caves.


2b: Roads, bridges, and rivers belong to both groups, and can be freely and safely used by everyone.


2c: Respect temples, shrines, and holy places. Do not hurt anyone there without freely given consent. Do not force anyone to be a part of any religion, or hurt anyone for being or not being part of any religion.


Sec. 3 Laws:


3a: Do not hurt members of the other group while they are in their own domain.


3b: Do not hurt members of the other group unless they hurt you first or you know that they definitely want to hurt you or another member of your group.


3c: Do not go into the domain of the other group without a good reason.


3d: Try to solve problems by talking before attacking the other party.


3e: Do not take things that belong to a member of the other group without freely given consent.


3f: When you use natural resources (wood, stone, water, wild food, etc), leave enough for others. For living resources (trees, animals, plants, etc), leave enough that it can grow back every year.


3g: Do not enslave or use necromancy on any member of the other group without freely given consent.


3h: Do not use magic that will harm the other group or the land of Darkvale except in self-defense.


3i: If you find a dead or hurt member of the other group and you cannot or will not heal them, bring them to a neutral place or tell the Treaty Boss.


3ii: If a Viridis returns a Sorbus who been killed or hurt they will be given “shineies”.


3j: The Goblin King may declare members of the Viridis to be outlaw and outside the protection of the treaty. Similarly, the Count of Darkvale may do the same for members of the Sorbus in an emergency, a meeting of the Voices may be called, and a majority vote may declare a person or group of either Viridis or Sorbus as outlaw.